by bcollins on Wed May 28, 2008 2:47 am
If it please the court, I would like to add my 2 cents worth to this conversation. In my humble opinion, I think I can speak from experience from the view point of a builder/installer of a Hauptwerk organ in a large space.
First off, let it be known that I am not by any stretch of my imagination an acoustical expert. So my input is not based on any scientific or academic theories of acoustic modelling. It is only based on real application in only one room - specifically the worship space at Zion Lutheran church.
It has been (only) two years now that I have been a Hauptwerk user. And in those two years, I have spent countless hundreds of hours of research and study just learning about the theoretical design and application of this wonderful instument - the pipe organ. And at this point I am only approaching the level of knowledge that many here have already by virtue of the fact that they are a professional organist.
I am however, probably in the (rare) position of spending additional countless hundreds of hours of hands-on practical application and experimentation in the pursuit to create a virtual pipe organ which sounds as close to the real thing as possible, such that all but the most discerning and trained ear will believe it is a real pipe organ.
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The use of wet pipe samples in a large acoustic space i.e. a church or concert hall is known to be undesirable. The conventional wisdom is that “dry” pipe sample should be used because the room in which the virtual pipe organ is installed will have is own acoustics or reverb. The reverb tails of a wet pipe sample can be trimmed to improve the result, but there will still be the recorded reverb of the original instruments room within the attack and speech loop portion of the sample. So the result is mixed at best.
For example, the sampleset of the Silbermann organ at St. Marienkirche by Milan Digital Audio is an extremely good “wet” sampleset. However the organ is in a church that is an extremely reverberant space. So, even when the reverb tails are trimmed the reproduction of the pipe samples into a room that has natural one-second decay produces a very unnatural sound.
I have experimented by using many different pipe samples for the Hauptwerk virtual pipe organ at Zion Lutheran church. Based on this conventional wisdom, I have experimented extensively with “somewhat dry”, “mostly dry”, “dry”, and “very dry” pipe samples.
For the sake of argument let's reference these examples:
Somewhat Dry: FBR Schantz / Jonathan Orwig
Mostly Dry: Daniel Prib (wet) Chamber organ by Sonus Paradisi
Dry: Compenius Organ by Yves Petit-Clerc / Milan Digital Audio
Very Dry: Daniel Prib (dry) Chamber organ by Sonus Paradisi
My experience has led me to believe that 1) which pipe samples are chosen for the successful creation and installation of a virtual pipe organ depends on many factors - such as the natural room acoustics of the space where the organ is installed, and 2) the implementation of the audio reproduction system. Specifically, how the speakers are implemented.
The old adage that the most important stop in a pipe organ is the room / space into which the organ plays is also (especially) true for a virtual pipe organ.
It is my opinion - and this is the essence of my dissertation - that “dry” pipe samples can be too dry under certain circumstances.
For example: when the natural space is already acoustically dry, as many modern churches are, due to excessive carpeting, padded pews, and generally undesirable building materials such as cedar ship-lap siding which almost seems to suck up more sound than it reflects.
In these modern times - in America, at least - a worship space has to accommodate distinctly different styles of service music. Such is the case at Zion where we have two services; a traditional service with organ, piano, choir, and solo (vocal) music – all un-mic-ed and “acoustic” - and a “contemporary” service with piano, guitars, bass, drums, singers, etc. which all use sound reinforcement (microphones and P.A. system).
Were it not for the wall to wall carpeting on the chancel floor where the contemporary worship musicians “perform”, the music would sound muddy due to undesirable reflections.
The result of the acoustic accommodations to support the contemporary worship is a relatively dry acoustic in the worship space. At Zion we have about one-second decay (maybe), and that’s without anybody in the pews.
Let’s examine for a moment a real pipe organ, in a real church with somewhat dry acoustics: Even at the console – which may be 15 to 20 feet from the casework and the façade pipes – there is going to be some natural reverberation. Why? Because most of the pipework is encased, if not enclosed, in a hard wood enclosure.
Even the Pedal and Great - though not enclosed behind swell shades - are still surrounded by a hard wood case that not only directs the sound outward, but produces reflections and natural reverberation. So even though the area where the console sits may be carpeted from wall to wall, there is still some natural acoustic reverberation at the point where the organist hears the organ. And no matter how dry the room is due to carpeting, padding, banners, draperies, and clothed bodies in the pews – there is still going to be some more reverberation by the time the sound gets to the back of the church.
Contrast this to a virtual pipe organ which uses for its pipe sources “very dry” pipe samples reproduced into a large but dry space with speakers – unenclosed. As it turns out, at Zion this sound is almost as unnatural as the clipped wet samples. The result of using samples which are too dry resembles a reed organ or a harmonium. The phenomenon is especially true at higher pitches.
I realize this may be considered blasphemy to some, but the idea here is to create a virtual pipe organ which sounds as close to the real thing as possible, such that all but the most discerning and trained ear will believe it is a real pipe organ. This has always been my goal at Zion, and I have spent two full years now trying to attain this lofty goal.
The importance of using a multi-channel audio system with as many speakers as possible cannot be stressed enough. This is why only MONO samples can be used. But equally important is using the right pipe samples.
I have come to the conclusion that there are two solutions:
The first, and probably the better of the two, would be to build a hard wood case - maybe even complete with metal façade pipes to add additional reflection and resonance - big enough to contain all the speakers used by the organ, and provide some natural reflections and reverberation. This is a practice that I haven’t had the luxury of trying, but I believe is basically the approach taken by Ogletree and Marshall at Trinity Wall Street – where the speakers are encased in the original pipe organ's casework.
The second, which I have had the most success with, is to avoid pipe samples which are too “dry”, but rather have just the right amount of original acoustics in the recordings, and whose reverb tails are clipped at about 150 – 200 milliseconds with a 135 – 185 millisecond fade.
The challenge is in matching the right amount of original recorded acoustics with the amount of natural reverb in the acoustic space.
The Hauptwerk Virtual Pipe Organ system includes a feature whereby pipe samples can be trimmed of their natural decay. And this tool is extremely helpful in improving the reproduction of “somewhat dry” pipe samples into naturally acoustic spaces. But in my opinion, by its very design, it is more useful by the home organist wanting to control their own reverberation with the use of artificial reverb.
Let me explain. In a real pipe organ, speaking into a natural acoustic, the lower pitched pipes will reverberate longer than the upper pitched pipes. And so the system is designed to trim the decay of higher pitched pipe samples “shorter” than the lower pitched pipe samples within a given rank. And in a small space with added artificial reverb, the result will indeed be more realistic.
But think about this for a minute. When amplified into a large, naturally reverberant space, those same lower (8 foot) pitched pipes are going to decay naturally - slower than the higher (2 foot) pitched pipes. I have found through hours of trial and error - in the room at Zion for example - that the inverse of the Hauptwerk logic is necessary for the most realistic replication of a natural pipe organ sound.
And, against what might otherwise be considered conventional wisdom, the best success has come from using "very dry" samples for 16 ft and 8 ft pitches, [less] dry samples at 4 ft and 2-2/3 ft pitches, "mostly dry" samples at 2 ft, and "somewhat dry" samples at 1-1/3 ft to 2/3 ft pitches.
Therefore it became necessary, for the most successful virtual pipe organ installation, to prepare the pipe samples manually - by trimming and shaping the release, and in some cases using Pipetune to either increase or decrease room acoustics within the speech portion of the samples - rank by rank, octave by octave - prior to the loading of the sampleset.
The effect is subtle. For example, for the organ at Zion Lutheran Church, I have pre-trimmed and faded the 16 and 8 foot ranks to a median 150 milliseconds after the release marker. The 4 foot ranks are trimmed to 185 milliseconds and the 2 foot and above ranks are trimmed to anywhere from 200 to 250 milliseconds (2/3’ pitch).
All of this is dependent of course on how “dry” or “wet” the natural acoustic space is. As Brett points out, the larger [actually wetter] the room the dryer the samples should be. I would love to have the luxury of a church with better acoustics (2 plus seconds), in which case I would use more "dry" samples and the reverb tails would be pre-trimmed much shorter. Although the variation may be tighter, for example the range of decay length after the release might be 85 milliseconds to 135 milliseconds.
As you might conclude from my remarks, no given sample set is appropriate at Zion. And from my perspective a sample set is not an instrument, but rather additional inventory of pipe ranks. A virtual pipe organ in a church must be carefully compiled and prepared to fit the room's natural acoustics. All this before voicing, balancing and regulation begins. And I would like to point out that even though the room acoustics are somewhat dry at Zion, absolutely no artificial reverb is added. I rely strickly on samples which have just the right amount of natural room acoustic in the speech and decay.
Therefore, I don't think there is any hard and fast rule or method to producing a "dry" sample set. A variety of "dry" sample sets is desirable; close mic, near mic, stereo, mono, etc. So that all those that desire can experiment in their space, with their acoustics/reverb - natural or otherwise - to acheive the sound they want.
Thank you for your time considering this was more like 2 bucks worth, which still isn't much. ;)