by Jan Škvařil on Mon Jul 07, 2008 10:17 am
I think several things are mixed here together. Sample is sample and noise is noise. The room ambience of any church is one thing and additional souds another. Perfectly recorded and processed samples contain (if they are wet) not only the sound but also the room ambience, reverbs etc etc. But they should not contain noise. Ore, more precisely, continuous signal noise. Tracker noise, irregularities in pipe sound..this all belongs to perfect live sample, this makes it vivid, but loud blower noise...I think it is rather deficiency of original organ or its contemporary status, and a great advantage of HW3 that such disturbing noise can be eliminated. I can imagine there could be mandatory trigger in "hyperrealistic" sample set, enabling additional sounds ( walking people, clocks, birds, cars and trams outside church...as we know it from reality and even from CD recordings ). So organist could simulate for example concert atmosphere with church full of people. Personally I do not need such extras, but I can imagine it. In any case, it should not be integral part of samples. Samples containing plenty of different noises or audible continuous signal noise are simply bad, not realistic. Or, at least, more than organ sound they document how many people walk around the church and how noisy the blower engine is. :)