Hello everyone,
After a few days of loading, re-loading, and adjusting, my first fully complete CODM is up and running, but I have one problem:
When defining the ranks/divisions and stops, I choose to assign each of the standard (St. Anne's) noises to stops, that I could then turn the sounds on and off at will, without having to re-load the organ. I defined a new division strickly for noises, and assigned each rank (attributes copied directly from St. Anne's sample CODM #2) to an appropriate stop code (and set the DefaultToEngaged to 'Y'), and loaded the organ.
Once loaded, all noises (key action, stop action and tremulant noise) are on and working (with the exception of the blower - no sound yet, but I'm still trying to figure our why I have no sound there...), but none of the sounds turn off when I turn off the stop (the stop does change state, and uses the 'off' image, but the sound is still there). All other stops, couplers are working properly, and all other ranks are outputing sounds.
Any suggestions would be appreciated.
Thanks,
Kevin


