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Engaging stops with more than one control

Using the CODM to create your own organ definitions, exchange CODM organ definitions, ...

Engaging stops with more than one control

Postby chr.schmitz » Mon Nov 16, 2015 5:58 pm

Hello,

is it possible to engage and disengage stops with more than one control on the same page.

I am trying to simulate a console, which has normal stops knobs and a toe piston, which activates (but not deactivates) a group of stops simultaneously. Can this behavior be emulated in a CODM?

Best,
Chris
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Re: Engaging stops with more than one control

Postby mdyde » Tue Nov 17, 2015 7:27 am

Hello Chris,

chr.schmitz wrote:is it possible to engage and disengage stops with more than one control on the same page.


For the specific case of toggling a single stop from a piston you could use a ShortcutPiston object.

chr.schmitz wrote:I am trying to simulate a console, which has normal stops knobs and a toe piston, which activates (but not deactivates) a group of stops simultaneously. Can this behavior be emulated in a CODM?


It isn't possible to make a piston solely within the CODM that turns stops on but not off, or that toggles multiple stops simultaneously.

However, the user could use Hauptwerk's master reversibles and/or master scoped combinations to achieve similar effects. (In general, to keep things acceptably simple, in general the CODM doesn't attempt to duplicate functionality that the master combinations provide.)
Best regards,
Martin.

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Re: Engaging stops with more than one control

Postby chr.schmitz » Tue Nov 17, 2015 7:33 am

Hello Martin,

Thanks for the fast answer. This feature is definitively not existential. It would have been just fun to implement this feature in order to be as close to the original as possible.

Best,
Chris
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