162_Ranks wrote: Is there an active feature request to allow the voicing tools to substitute a neighboring note without having to build a whole CODM organ (which I have not idea how to do)?
ldeutsch wrote:That's a great idea. As it stands, if the sample set is missing a pipe that the ODF requires, HW generates an error and stops loading.
ludu wrote:I agree. A feature allowing the voicing tool to substitute an adjoining note should be great, not only for mixtures but also for notes sometimes so much detuned that it's impossible to reach the correct tune.
Hello 162_Ranks/Les/Luc,
Thanks for the suggestion. I've logged it as an enhancement request for future longer-term consideration, although implementing it generically, i.e. in such a way that it worked properly with any rank from of any sample set (for those sample sets for which their producers' licences would allow it), would actually potentially be very involved (e.g. because sample sets fairly often have different configurations of attack/release samples for different pipes, even neighbouring ones, different per-pipe settings that affect how the samples are played/loaded in terms of loops/markers/reading sample pitch information/etc., and since simply re-pitching a another sample by a fairly large amount may sound unnatural, and would also potentially require per-pipe anti-aliasing filters being applied).
The Custom Organ Design Module is designed to handle re-pitching pipes from their neighbours automatically (it generates the organ definition file from scratch based on the samples present, rather than having to rely on the existing pipe/sample settings that the sample set producer has specified in their existing organ definition), but I do of course appreciate that creating your own CODM organ definition is a significant amount of work if you only want to change one pipe.
Best regards, Martin.
Hauptwerk software designer/developer, Milan Digital Audio.