I have created a division with a tremulant. Some ranks have corresponding tremmed ranks, others require modeling. The tremmed ranks are enabled using a <stop> entry (together with a stoprank.StopCodeToSwitchToAlternateRank entry); the modeled tremmed ranks are enabled with some additional code in the <rank> table.
I solve the problem currently using a single screen control for both, tremulant <stop> and <tremulant>.
This technique works nicely on the screen, but if you MIDI-learn this control, HW finds only one of the two controls.
Is there a way to solve this issue in a CODM?
Best, Chris