Toe studs not redundantly programmable
Posted: Wed Nov 22, 2017 12:49 am
Hello - long time since I've been here -
I put together a very nice console using Classic Midiworks parts about 18 months ago, and am running Hauptwerk Advanced to control this three-manual organ.
The three manuals all have thumb pistons which I mapped to Hauptwerk's memory pistons. The console also has 16 toe studs. However, when right-clicking on a HW general piston and then trying to set a toe stud, HW wipes out the piston to which the general memory piston was also assigned. (I want redundancy in pistons and studs for 8 general memory pistons). I can set all of the pistons to be the very same memory piston if I want, and they can all be redundant -- but if I try to set a toe stud, it wipes out the piston if there is any redundancy.
This strikes me as more of a software thing than a hardware issue. Any advice?
I put together a very nice console using Classic Midiworks parts about 18 months ago, and am running Hauptwerk Advanced to control this three-manual organ.
The three manuals all have thumb pistons which I mapped to Hauptwerk's memory pistons. The console also has 16 toe studs. However, when right-clicking on a HW general piston and then trying to set a toe stud, HW wipes out the piston to which the general memory piston was also assigned. (I want redundancy in pistons and studs for 8 general memory pistons). I can set all of the pistons to be the very same memory piston if I want, and they can all be redundant -- but if I try to set a toe stud, it wipes out the piston if there is any redundancy.
This strikes me as more of a software thing than a hardware issue. Any advice?