I'd suggest first testing by:
- Setting all randomisation parameters to zero in the CODM ODF's Tremulant table (especially MaxFrequencyRandomisationPct),
- also setting all randomisation parameters to zero in the CODM ODF's Rank table (e.g. Trem_MaxDepthRandomisationPct and Pitch_MaxRandomTuningErrorHz),
- then loading the organ with the design tools options set to reset absolutely everything (to ensure that no user settings or voicing are affecting/overriding the ODF settings),
- then also setting all randomisation settings to zero on the 'Organ settings | Organ preferences | Audio engine' screen tab.
Does that solve it?
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