It is currently Thu Apr 18, 2024 3:10 am


removing reverb tail from samples in hw1

Sampling pipe organs and turning them into something you can play in Hauptwerk.
  • Author
  • Message
Offline

mmoedern

Member

  • Posts: 37
  • Joined: Thu Jul 29, 2004 2:04 am

removing reverb tail from samples in hw1

PostFri Jan 13, 2006 6:35 am

hello

in order to produce dry samples we (a friend of me and i) tried to remove the reverb from them. the easiest way is to remove the reverb tail after the release marker within the samples. ok, there is still reverb within the sample, but the result is ok for me.
the only problem is that you have to edit every sample seperately. does anyone have a batch for editing the samples?
is there a good batch utilty for windows available? the standard wave editors do not seem to have a well developed batch functionality, mostly they deal with sample conversion rather than with a batch edit function.
regards
Martin
Offline
User avatar

mdyde

Moderator

  • Posts: 15474
  • Joined: Fri Mar 14, 2003 1:19 pm
  • Location: UK

PostFri Jan 13, 2006 7:02 am

Hello Martin,

Hauptwerk v2's Custom Organ Design Module can actually do that natively. You just set the Rank.ReverbTailTruncation_... parameters and Hauptwerk will do it for you using specially-shaped fades from the release marker when it loads the sample set, with the length of the fade automatically calculated for maximum realism based on the pitch of each pipe.

Martin.

Return to Creating sample sets / recording organs

Who is online

Users browsing this forum: No registered users and 6 guests